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100k polies 60fps in Flash by McFunkypants 100k polies 60fps in Flash by McFunkypants
To see a youtube video of this demo, click:

This is a 3d tech demo of an RPG game I am programming in Flash using Molehill. 100k polies, 60fps at fullscreen resolution.

The terrain is using the famous "splatting" technique so that three different textures can be mixed depending on elevation, with normalmapped close-up details. There is a lush forest and a quaint medieval town as well as a castle and a guild hall hidden in the forest.

I am currently working on implementing elevation-aware a-star pathfinding. Eventually I hope to develop a turn-based-strategy roleplaying game set in a fantasy-steampunk universe filled with talking animals. Enjoy!

I warmly welcome you to follow my progress on my blog:

Or follow me on twitter, I only tweet about game development:
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fredrikpj Featured By Owner Mar 22, 2011  Professional Interface Designer
Very cool man. Say, how does one get a hold of that so I could test some molehill stuff on my own? :)
McFunkypants Featured By Owner Mar 22, 2011
Unless you are a hardcore programmer I'd wait for Molehill to come out in the next version of flash. If you are a coder however, I think the best place to start would be to google "Away3d" and get the beta version of their engine ("broomstick") which is just great. You'll need to also google for the "flash incubator" build and run the beta version of the flash plugin. Good luck and have fun!
terra-wah Featured By Owner Mar 21, 2011  Hobbyist General Artist
Very cool what you are doing with flash, I actually followed your blog a little while ago after I found it during regular internet browsing, so I will be looking forward to seeing more :)
McFunkypants Featured By Owner Mar 22, 2011
I update my blog much more often than deviantart, so stay tuned and thanks so much for the follow! I'm grateful for your interest.

For anyone else who wishes to watch my RPG (and other games) come to life: Blog: [link]
@McFunkypants on Twitter: [link]
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Submitted on
March 21, 2011
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